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6ae24419e7
engine
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ecker
6ae24419e7
more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies)
2026-06-07 17:04:03 -05:00
..
data
more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies)
2026-06-07 17:04:03 -05:00
dreamcast
finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak
2025-08-24 20:47:32 -05:00
scripts
Hand-written commit
2024-12-02 18:48:18 -06:00
program.bat
Hand-written commit
2024-12-02 18:48:18 -06:00