engine/ext/world/object/object.h
2018-05-29 00:00:00 -05:00

30 lines
664 B
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/gl/shader/shader.h>
#include <uf/gl/mesh/mesh.h>
#include <uf/gl/mesh/skeletal/mesh.h>
#include <uf/gl/texture/texture.h>
#include <uf/gl/camera/camera.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/math/collision.h>
#include <uf/utils/thread/thread.h>
namespace ext {
class EXT_API Object : public uf::Entity {
public:
void initialize();
void destroy();
void tick();
void render();
bool load( const std::string& );
void load( const uf::Serializer& );
};
}