30 lines
664 B
C++
30 lines
664 B
C++
#pragma once
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#include <uf/config.h>
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#include <uf/ext/ext.h>
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#include <uf/engine/entity/entity.h>
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#include <uf/gl/shader/shader.h>
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#include <uf/gl/mesh/mesh.h>
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#include <uf/gl/mesh/skeletal/mesh.h>
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#include <uf/gl/texture/texture.h>
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#include <uf/gl/camera/camera.h>
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#include <uf/utils/math/transform.h>
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#include <uf/utils/math/physics.h>
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#include <uf/utils/math/collision.h>
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#include <uf/utils/thread/thread.h>
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namespace ext {
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class EXT_API Object : public uf::Entity {
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public:
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void initialize();
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void destroy();
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void tick();
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void render();
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bool load( const std::string& );
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void load( const uf::Serializer& );
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};
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} |