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7bd018dae0
engine
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ecker
7bd018dae0
newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen..............
2026-07-19 02:38:10 -05:00
..
dark
newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen..............
2026-07-19 02:38:10 -05:00
valve
newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen..............
2026-07-19 02:38:10 -05:00
craeture.lua
guh
2026-05-28 21:54:02 -05:00
player.lua
refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying
2026-06-16 21:41:18 -05:00
ragdoll.lua
body_medium_impact_hard6.wav (ragdoll works)
2026-05-22 22:23:42 -05:00