engine/bin/data/entities/scripts
2026-07-19 02:38:10 -05:00
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dark newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen.............. 2026-07-19 02:38:10 -05:00
valve newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen.............. 2026-07-19 02:38:10 -05:00
craeture.lua guh 2026-05-28 21:54:02 -05:00
player.lua refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying 2026-06-16 21:41:18 -05:00
ragdoll.lua body_medium_impact_hard6.wav (ragdoll works) 2026-05-22 22:23:42 -05:00