12 lines
323 B
GLSL
12 lines
323 B
GLSL
#version 450
|
|
|
|
layout (set = 0, binding = 1) uniform texture2D tex;
|
|
layout (set = 0, binding = 2) uniform sampler samp;
|
|
|
|
layout (location = 0) in vec2 inUv;
|
|
layout (location = 0) out vec4 outFragColor;
|
|
|
|
void main() {
|
|
outFragColor = texture(sampler2D(tex, samp), inUv);
|
|
// outFragColor = vec4(inUv, 1.0f, 0.0f);
|
|
} |