engine/bin/data/shaders/display.frag.glsl
2020-07-04 00:00:00 -05:00

12 lines
323 B
GLSL

#version 450
layout (set = 0, binding = 1) uniform texture2D tex;
layout (set = 0, binding = 2) uniform sampler samp;
layout (location = 0) in vec2 inUv;
layout (location = 0) out vec4 outFragColor;
void main() {
outFragColor = texture(sampler2D(tex, samp), inUv);
// outFragColor = vec4(inUv, 1.0f, 0.0f);
}