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2026-04-27 17:09:26 -05:00
bin revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
client more clang asan checks (and getting it to compile on MSYS2/clang) 2025-08-23 18:21:50 -05:00
dep a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale) 2026-04-22 22:37:37 -05:00
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engine revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
ext wasted a week on trying to roll out my own physics system just to be humbled when it almost works but doesn't work well enough (probably a bad solver, will probably revisit it at a later date) 2025-08-30 15:52:30 -05:00
makefiles finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
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debug.sh
LICENSE
Makefile physics fixes 2026-04-26 20:27:14 -05:00
program.sh
README.md

Engine

An unnamed, almost-entirely from-scratch, engine written in C++.

Build

While the build system is fairly barebones and robust under make, dependency tracking is not.

  • Ensure all requested dependencies under REQ_DEPS are available in your build system, as well as a valid compiler under CC/CXX.

Configuration for build targets are available under ./makefiles/ are available with the naming convention ${system}.${compiler}.make.

  • Additional compiler flags and make variables can be specified here.

To compile, run make. The outputted libraries and executables will be placed in the right folders under ./bin/.

Run

Currently, a barebones setup is provided via the .zip bundle.

If adequate assets are provided, run ./program.sh or make run. This ensures the path to the required libraries are added to the PATH.

Documentation

The provided documentation under ./docs/ should (eventually) provide thorough coverage over most, if not all, of this project.