engine/ext/behaviors/voxelizer/behavior.cpp
2021-04-20 00:00:00 -05:00

164 lines
8.3 KiB
C++

#include "behavior.h"
#include <uf/utils/renderer/renderer.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/camera/camera.h>
#include <uf/ext/gltf/gltf.h>
#include <uf/engine/asset/asset.h>
#include <uf/ext/xatlas/xatlas.h>
#include "../light/behavior.h"
#include "../scene/behavior.h"
#define COMP_SHADER_USED 1
UF_BEHAVIOR_REGISTER_CPP(ext::VoxelizerBehavior)
#define this (&self)
void ext::VoxelizerBehavior::initialize( uf::Object& self ) {
#if UF_USE_VULKAN
auto& metadata = this->getComponent<ext::VoxelizerBehavior::Metadata>();
auto& scene = uf::scene::getCurrentScene();
auto& sceneMetadataJson = scene.getComponent<uf::Serializer>();
auto& sceneTextures = this->getComponent<pod::SceneTextures>();
// initialize voxel map
{
const uint32_t DEFAULT_VOXEL_SIZE = sceneMetadataJson["system"]["config"]["engine"]["scenes"]["vxgi"]["size"].as<uint32_t>();
const float DEFAULT_VOXELIZE_LIMITER = sceneMetadataJson["system"]["config"]["engine"]["scenes"]["vxgi"]["limiter"].as<float>();
if ( metadata.voxelSize.x == 0 ) metadata.voxelSize.x = DEFAULT_VOXEL_SIZE;
if ( metadata.voxelSize.y == 0 ) metadata.voxelSize.y = DEFAULT_VOXEL_SIZE;
if ( metadata.voxelSize.z == 0 ) metadata.voxelSize.z = DEFAULT_VOXEL_SIZE;
if ( metadata.renderer.limiter == 0 ) metadata.renderer.limiter = DEFAULT_VOXELIZE_LIMITER;
std::vector<uint8_t> empty(metadata.voxelSize.x * metadata.voxelSize.y * metadata.voxelSize.z * sizeof(uint8_t) * 4);
sceneTextures.voxels.id.sampler.descriptor.filter.min = VK_FILTER_NEAREST;
sceneTextures.voxels.id.sampler.descriptor.filter.mag = VK_FILTER_NEAREST;
sceneTextures.voxels.id.fromBuffers( (void*) empty.data(), empty.size(), uf::renderer::enums::Format::R16G16_UINT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
sceneTextures.voxels.normal.fromBuffers( (void*) empty.data(), empty.size(), uf::renderer::enums::Format::R16G16_SFLOAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
sceneTextures.voxels.uv.fromBuffers( (void*) empty.data(), empty.size(), uf::renderer::enums::Format::R16G16_SFLOAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
sceneTextures.voxels.albedo.fromBuffers( (void*) empty.data(), empty.size(), uf::renderer::enums::Format::R8G8B8A8_UNORM, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
}
// initialize render mode
{
// if ( metadata.fragmentSize.x == 0 ) metadata.fragmentSize.x = metadata.voxelSize.x * 2;
// if ( metadata.fragmentSize.y == 0 ) metadata.fragmentSize.y = metadata.voxelSize.y * 2;
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
metadata.renderModeName = "VXGI:" + std::to_string((int) this->getUid());
uf::renderer::addRenderMode( &renderMode, metadata.renderModeName );
renderMode.metadata["type"] = "vxgi";
renderMode.metadata["samples"] = 1;
renderMode.blitter.device = &ext::vulkan::device;
renderMode.width = metadata.fragmentSize.x;
renderMode.height = metadata.fragmentSize.y;
#if COMP_SHADER_USED
renderMode.metadata["shaders"]["compute"] = "/shaders/display/vxgi.comp.spv";
renderMode.blitter.descriptor.renderMode = metadata.renderModeName;
renderMode.blitter.descriptor.subpass = -1;
renderMode.blitter.process = true;
#else
renderMode.metadata["shaders"] = false;
renderMode.blitter.process = false;
#endif
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.voxels.id); //this->getComponent<uf::renderer::Texture3D>());
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.voxels.normal); //this->getComponent<uf::renderer::Texture3D>());
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.voxels.uv); //this->getComponent<uf::renderer::Texture3D>());
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.voxels.albedo); //this->getComponent<uf::renderer::Texture3D>());
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.noise); //this->getComponent<uf::renderer::Texture3D>());
renderMode.blitter.material.textures.emplace_back().aliasTexture(sceneTextures.skybox); //this->getComponent<uf::renderer::TextureCube>());
renderMode.bindCallback( renderMode.CALLBACK_BEGIN, [&]( VkCommandBuffer commandBuffer ){
// clear textures
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.baseArrayLayer = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
VkClearColorValue clearColor = { 0.0, 0.0, 0.0, 0.0 };
vkCmdClearColorImage( commandBuffer, sceneTextures.voxels.id.image, sceneTextures.voxels.id.imageLayout, &clearColor, 1, &subresourceRange );
vkCmdClearColorImage( commandBuffer, sceneTextures.voxels.normal.image, sceneTextures.voxels.normal.imageLayout, &clearColor, 1, &subresourceRange );
vkCmdClearColorImage( commandBuffer, sceneTextures.voxels.uv.image, sceneTextures.voxels.uv.imageLayout, &clearColor, 1, &subresourceRange );
vkCmdClearColorImage( commandBuffer, sceneTextures.voxels.albedo.image, sceneTextures.voxels.albedo.imageLayout, &clearColor, 1, &subresourceRange );
});
renderMode.bindCallback( renderMode.CALLBACK_END, [&]( VkCommandBuffer commandBuffer ){
// parse voxel lighting
#if COMP_SHADER_USED
if ( renderMode.blitter.initialized ) {
auto& pipeline = renderMode.blitter.getPipeline();
pipeline.record(renderMode.blitter, commandBuffer);
vkCmdDispatch(commandBuffer, metadata.voxelSize.x / metadata.dispatchSize.x, metadata.voxelSize.y / metadata.dispatchSize.y, metadata.voxelSize.z / metadata.dispatchSize.z);
}
#endif
// generate mipmaps
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.baseArrayLayer = 0;
subresourceRange.levelCount = sceneTextures.voxels.albedo.mips;
subresourceRange.layerCount = 1;
sceneTextures.voxels.albedo.setImageLayout(
commandBuffer,
sceneTextures.voxels.albedo.image,
sceneTextures.voxels.albedo.imageLayout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange
);
sceneTextures.voxels.albedo.generateMipmaps( commandBuffer, 0 );
sceneTextures.voxels.albedo.setImageLayout(
commandBuffer,
sceneTextures.voxels.albedo.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
sceneTextures.voxels.albedo.imageLayout,
subresourceRange
);
});
}
#endif
}
void ext::VoxelizerBehavior::tick( uf::Object& self ) {
#if UF_USE_VULKAN
if ( !this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) return;
auto& metadata = this->getComponent<ext::VoxelizerBehavior::Metadata>();
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
renderMode.setTarget("");
if ( renderMode.executed ) {
if ( !metadata.initialized ) metadata.initialized = true;
if ( metadata.renderer.limiter > 0 ) {
if ( metadata.renderer.timer > metadata.renderer.limiter ) {
metadata.renderer.timer = 0;
renderMode.execute = true;
} else {
metadata.renderer.timer = metadata.renderer.timer + uf::physics::time::delta;
renderMode.execute = false;
}
}
}
#if COMP_SHADER_USED
auto& scene = uf::scene::getCurrentScene();
ext::ExtSceneBehavior::bindBuffers( scene, metadata.renderModeName, true );
#endif
#endif
}
void ext::VoxelizerBehavior::render( uf::Object& self ){}
void ext::VoxelizerBehavior::destroy( uf::Object& self ){
#if UF_USE_VULKAN
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::renderer::removeRenderMode( &renderMode, false );
this->deleteComponent<uf::renderer::RenderTargetRenderMode>();
}
#endif
}
#undef this