110 lines
3.2 KiB
C
110 lines
3.2 KiB
C
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_BRIXELIZER_GI_HOST_INTERFACE_H
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#define FFX_BRIXELIZER_GI_HOST_INTERFACE_H
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#include "../ffx_core.h"
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#define FFX_BRIXELIZER_GI_INVALID_ID 0x00FFFFFFu
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struct FfxBrixelizerGITracingConstants
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{
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FfxUInt32 start_cascade;
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FfxUInt32 end_cascade;
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FfxUInt32 debug_state;
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FfxUInt32 debug_traversal_state;
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FfxFloat32 ray_pushoff;
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FfxFloat32 sdf_solve_eps;
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FfxFloat32 specular_ray_pushoff;
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FfxFloat32 specular_sdf_solve_eps;
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FfxFloat32 preview_ray_pushoff;
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FfxFloat32 preview_sdf_solve_eps;
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FfxFloat32 t_min;
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FfxFloat32 t_max;
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};
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struct FfxBrixelizerGIConstants
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{
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FfxFloat32x4x4 view;
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FfxFloat32x4x4 view_proj;
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FfxFloat32x4x4 inv_view;
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FfxFloat32x4x4 inv_proj;
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FfxFloat32x4x4 inv_view_proj;
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FfxFloat32x4x4 prev_view_proj;
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FfxFloat32x4x4 prev_inv_view;
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FfxFloat32x4x4 prev_inv_proj;
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FfxUInt32 target_height;
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FfxUInt32 target_width;
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FfxFloat32 environmentMapIntensity;
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FfxUInt32 roughnessChannel;
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FfxUInt32 isRoughnessPerceptual;
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FfxFloat32 roughnessThreshold;
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FfxFloat32 normalsUnpackMul;
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FfxFloat32 normalsUnpackAdd;
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FfxFloat32x2 motionVectorScale;
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FfxUInt32 debug_type;
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FfxFloat32 _padding;
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FfxUInt32x2 buffer_dimensions;
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FfxUInt32x2 probe_buffer_dimensions;
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FfxFloat32x2 buffer_dimensions_f32;
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FfxFloat32x2 ibuffer_dimensions;
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FfxFloat32x2 probe_buffer_dimensions_f32;
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FfxFloat32x2 iprobe_buffer_dimensions;
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FfxUInt32x2 tile_buffer_dimensions;
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FfxFloat32x2 tile_buffer_dimensions_f32;
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FfxUInt32x2 brick_tile_buffer_dimensions;
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FfxFloat32x2 brick_tile_buffer_dimensions_f32;
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FfxFloat32x3 camera_position;
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FfxUInt32 frame_index;
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FfxBrixelizerGITracingConstants tracing_constants;
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};
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struct FfxBrixelizerGIPassConstants
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{
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FfxUInt32 cascade_idx;
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FfxFloat32 energy_decay_k;
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FfxUInt32x2 _padding;
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};
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struct FfxBrixelizerGIScalingConstants
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{
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FfxUInt32x2 sourceSize;
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FfxUInt32x2 downsampledSize;
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FfxUInt32 roughnessChannel;
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FfxUInt32x3 _padding;
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};
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#endif // FFX_BRIXELIZER_GI_HOST_INTERFACE_H
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