engine/dep/include/FidelityFX/gpu/brixelizergi/ffx_brixelizergi_host_interface.h

110 lines
3.2 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_BRIXELIZER_GI_HOST_INTERFACE_H
#define FFX_BRIXELIZER_GI_HOST_INTERFACE_H
#include "../ffx_core.h"
#define FFX_BRIXELIZER_GI_INVALID_ID 0x00FFFFFFu
struct FfxBrixelizerGITracingConstants
{
FfxUInt32 start_cascade;
FfxUInt32 end_cascade;
FfxUInt32 debug_state;
FfxUInt32 debug_traversal_state;
FfxFloat32 ray_pushoff;
FfxFloat32 sdf_solve_eps;
FfxFloat32 specular_ray_pushoff;
FfxFloat32 specular_sdf_solve_eps;
FfxFloat32 preview_ray_pushoff;
FfxFloat32 preview_sdf_solve_eps;
FfxFloat32 t_min;
FfxFloat32 t_max;
};
struct FfxBrixelizerGIConstants
{
FfxFloat32x4x4 view;
FfxFloat32x4x4 view_proj;
FfxFloat32x4x4 inv_view;
FfxFloat32x4x4 inv_proj;
FfxFloat32x4x4 inv_view_proj;
FfxFloat32x4x4 prev_view_proj;
FfxFloat32x4x4 prev_inv_view;
FfxFloat32x4x4 prev_inv_proj;
FfxUInt32 target_height;
FfxUInt32 target_width;
FfxFloat32 environmentMapIntensity;
FfxUInt32 roughnessChannel;
FfxUInt32 isRoughnessPerceptual;
FfxFloat32 roughnessThreshold;
FfxFloat32 normalsUnpackMul;
FfxFloat32 normalsUnpackAdd;
FfxFloat32x2 motionVectorScale;
FfxUInt32 debug_type;
FfxFloat32 _padding;
FfxUInt32x2 buffer_dimensions;
FfxUInt32x2 probe_buffer_dimensions;
FfxFloat32x2 buffer_dimensions_f32;
FfxFloat32x2 ibuffer_dimensions;
FfxFloat32x2 probe_buffer_dimensions_f32;
FfxFloat32x2 iprobe_buffer_dimensions;
FfxUInt32x2 tile_buffer_dimensions;
FfxFloat32x2 tile_buffer_dimensions_f32;
FfxUInt32x2 brick_tile_buffer_dimensions;
FfxFloat32x2 brick_tile_buffer_dimensions_f32;
FfxFloat32x3 camera_position;
FfxUInt32 frame_index;
FfxBrixelizerGITracingConstants tracing_constants;
};
struct FfxBrixelizerGIPassConstants
{
FfxUInt32 cascade_idx;
FfxFloat32 energy_decay_k;
FfxUInt32x2 _padding;
};
struct FfxBrixelizerGIScalingConstants
{
FfxUInt32x2 sourceSize;
FfxUInt32x2 downsampledSize;
FfxUInt32 roughnessChannel;
FfxUInt32x3 _padding;
};
#endif // FFX_BRIXELIZER_GI_HOST_INTERFACE_H