engine/bin
2025-09-14 20:37:34 -05:00
..
data I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago) 2025-09-14 20:37:34 -05:00
dreamcast finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
exe/default bigly refractors vector/quaternion/matrix all around (and beginning to ensure SIMD optimizations for physics) 2025-09-04 00:46:01 -05:00
scripts Hand-written commit 2024-12-02 18:48:18 -06:00
program.bat Hand-written commit 2024-12-02 18:48:18 -06:00