engine/bin/data/shaders/texture.frag.glsl
2020-09-20 00:00:00 -05:00

11 lines
358 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main() {
vec4 sampledColor = texture(samplerColor, inUV);
if ( sampledColor.r <= 0.000001 && sampledColor.g <= 0.000001 && sampledColor.b <= 0.000001 ) discard;
outFragColor = sampledColor;
}