engine/bin/data/shaders/display.subpass.frag.glsl
2020-07-23 00:00:00 -05:00

10 lines
250 B
GLSL

#version 450
layout (input_attachment_index = 0, binding = 1) uniform subpassInput samplerAlbedo;
layout (location = 0) in vec2 inUv;
layout (location = 0) out vec4 outFragColor;
void main() {
outFragColor = subpassLoad(samplerAlbedo);
}