engine/ext/behaviors/light/behavior.h

30 lines
695 B
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/engine/scene/scene.h>
#include <uf/utils/math/vector.h>
namespace ext {
namespace LightBehavior {
UF_BEHAVIOR_DEFINE_TYPE();
EXT_BEHAVIOR_DEFINE_TRAITS();
EXT_BEHAVIOR_DEFINE_FUNCTIONS();
UF_BEHAVIOR_DEFINE_METADATA(
pod::Vector3f color = {1,1,1};
float power = 0.0f;
float bias = 0.0f;
bool shadows = false;
int32_t type = 1;
bool global = false;
struct {
uf::stl::string mode = "in-range";
float limiter = 0.0f;
float timer = 0.0f;
bool rendered = false;
bool external = false;
} renderer;
);
}
}