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988a61de7a
engine
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bin
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data
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entities
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scripts
History
ecker
988a61de7a
newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow
2026-07-20 00:06:17 -05:00
..
dark
newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow
2026-07-20 00:06:17 -05:00
valve
newdark: (ughhhh) binding physics states, ambient sounds, doors, triggers, songs (missing things like XXMIX_S), to-do: more I/O, fix trigger bounds being weird, optimize physics bodies because it eats half my frametime | added dir listing for VFS, added queueing pending sounds to seamlessly transition (streamed audio only), probably a lot of other things just to make the former features happen..............
2026-07-19 02:38:10 -05:00
craeture.lua
guh
2026-05-28 21:54:02 -05:00
player.lua
newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow
2026-07-20 00:06:17 -05:00
ragdoll.lua
body_medium_impact_hard6.wav (ragdoll works)
2026-05-22 22:23:42 -05:00