engine/bin/data/shaders/display/deferred/comp
2026-07-15 22:19:11 -05:00
..
comp.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
comp.h fixed stacking multiple Zip mounts from overwriting due to not assigning mount.path, adding NewDark .mis loading (to-do: fix rotation quirks, some textures not loading, implement LGMM loading, handle non-lightmap lights, handle soundscapes, tie in links, etc.) 2026-07-15 22:19:11 -05:00
msaa.comp.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
rt.comp.glsl Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
rt.msaa.comp.glsl Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
rt.vxgi.comp.glsl Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
rt.vxgi.msaa.comp.glsl Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
vxgi.comp.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
vxgi.msaa.comp.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00