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988a61de7a
engine
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bin
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shaders
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ecker
2a02e08383
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
..
frag.glsl
did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn)
2026-06-11 00:08:31 -05:00
instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.h
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00