engine/bin
2025-08-14 19:09:58 -05:00
..
data added texture/animation streaming (to-do: fix textures for OpenGL), serendipitously fixed animations when loading from a graph 2025-08-14 19:09:58 -05:00
dreamcast shuffled code around for when I figure out how I want to stream a partitioned mesh (even though this defeats the purpose of re-implementing the chunk/region system because I do not want to go about splitting each region into its own model-entity-graph-whatever) 2025-08-11 21:14:30 -05:00
exe/default more agony (oversight fixes and dreamcast build works again (although it doesn't resolve my outstanding issues of too large of a scene mesh......)) 2025-08-13 22:12:38 -05:00
scripts Hand-written commit 2024-12-02 18:48:18 -06:00
program.bat Hand-written commit 2024-12-02 18:48:18 -06:00