engine/ext/world/light/light.cpp.x
2019-09-06 00:00:00 -05:00

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#include "light.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/gl/camera/camera.h>
#include "../world.h"
void ext::Light::initialize() {
ext::Object::initialize();
this->addComponent<uf::Camera>(); {
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
transform = uf::transform::initialize(transform);
this->getComponent<uf::Camera>().getTransform().reference = this->getComponentPointer<pod::Transform<>>();
}
/* Load Config */ {
struct {
int mode = 0;
struct {
pod::Vector2 lr, bt, nf;
} ortho;
struct {
pod::Math::num_t fov = 120;
pod::Vector2 size = {640, 480};
pod::Vector2 bounds = {0.5, 128.0};
} perspective;
pod::Vector3 offset = {0, 0, 0};
} settings;
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Camera& camera = this->getComponent<uf::Camera>();
if ( metadata["light"]["camera"] != Json::nullValue && metadata["camera"] == Json::nullValue )
metadata["camera"] = metadata["light"]["camera"];
settings.mode = metadata["camera"]["ortho"].asBool() ? -1 : 1;
settings.perspective.size.x = metadata["camera"]["settings"]["size"]["x"].asDouble();
settings.perspective.size.y = metadata["camera"]["settings"]["size"]["y"].asDouble();
camera.setSize(settings.perspective.size);
if ( settings.mode < 0 ) {
settings.ortho.lr.x = metadata["camera"]["settings"]["left"].asDouble();
settings.ortho.lr.y = metadata["camera"]["settings"]["right"].asDouble();
settings.ortho.bt.x = metadata["camera"]["settings"]["bottom"].asDouble();
settings.ortho.bt.y = metadata["camera"]["settings"]["top"].asDouble();
settings.ortho.nf.x = metadata["camera"]["settings"]["near"].asDouble();
settings.ortho.nf.y = metadata["camera"]["settings"]["far"].asDouble();
camera.ortho( settings.ortho.lr, settings.ortho.bt, settings.ortho.nf );
} else {
settings.perspective.fov = metadata["camera"]["settings"]["fov"].asDouble();
settings.perspective.bounds.x = metadata["camera"]["settings"]["clip"]["near"].asDouble();
settings.perspective.bounds.y = metadata["camera"]["settings"]["clip"]["far"].asDouble();
camera.setFov(settings.perspective.fov);
camera.setBounds(settings.perspective.bounds);
}
settings.offset.x = metadata["camera"]["offset"][0].asDouble();
settings.offset.y = metadata["camera"]["offset"][1].asDouble();
settings.offset.z = metadata["camera"]["offset"][2].asDouble();
pod::Transform<>& transform = camera.getTransform();
/* Transform initialization */ {
transform.position.x = metadata["camera"]["position"][0].asDouble();
transform.position.y = metadata["camera"]["position"][1].asDouble();
transform.position.z = metadata["camera"]["position"][2].asDouble();
}
camera.setOffset(settings.offset);
camera.update(true);
metadata["light"]["state"] = 0;
metadata["light"]["render"] = true;
if ( metadata["light"]["attenuation"] == Json::nullValue ) metadata["light"]["attenuation"] = 0.00125f;
if ( metadata["light"]["power"] == Json::nullValue ) metadata["light"]["power"] = 100.0f;
if ( metadata["light"]["specular"] == Json::nullValue ) {
metadata["light"]["specular"][0] = 1;
metadata["light"]["specular"][1] = 1;
metadata["light"]["specular"][2] = 1;
}
if ( metadata["light"]["color"] == Json::nullValue ) {
metadata["light"]["color"][0] = 1;
metadata["light"]["color"][1] = 1;
metadata["light"]["color"][2] = 1;
}
/*
pod::Vector3 m_color = {1, 1, 1};
pod::Vector3 m_specular = {1, 1, 1};
float m_attenuation = 0.00125f;
float m_power = 100.0f;
{
// Attenuation
if ( metadata["light"]["attenuation"] != Json::nullValue ) this->setAttenuation( metadata["light"]["attenuation"].asFloat() );
// Power
if ( metadata["light"]["power"] != Json::nullValue ) this->setPower(metadata["light"]["power"].asFloat() );
// Specular
if ( metadata["light"]["specular"] != Json::nullValue ) {
pod::Vector3 specular;
specular.x = metadata["light"]["specular"][0].asDouble();
specular.y = metadata["light"]["specular"][1].asDouble();
specular.z = metadata["light"]["specular"][2].asDouble();
this->setSpecular(specular);
}
}
*/
if ( metadata["light"]["dedicated"].asBool() ) {
uf::GeometryBuffer& buffer = this->getComponent<uf::GeometryBuffer>(); {
if ( metadata["camera"]["settings"]["size"]["auto"].asBool() ) {
this->getComponent<uf::Hooks>().addHook( "window:Resized", [&](const std::string& event)->std::string{
uf::Serializer json = event;
// Update persistent window sized (size stored to JSON file)
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].asUInt64();
size.y = json["window"]["size"]["y"].asUInt64();
}
size *= metadata["camera"]["settings"]["size"]["scale"].asDouble();
metadata["light"]["state"] = 0;
if ( size.x == buffer.getSize().x && size.y == buffer.getSize().y ) return "false";
auto& buffers = buffer.getBuffers();
buffers.clear();
uint i = 0;
buffers.push_back( spec::ogl::GeometryTexture() );
spec::ogl::GeometryTexture& depth = buffers[i++];
depth.setSize(size); depth.setName("depth"); depth.setType({ GL_DEPTH_ATTACHMENT, GL_FLOAT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT });
buffer.setSize(size);
buffer.generate();
return "true";
} );
}
pod::Vector2ui size = { settings.perspective.size.x, settings.perspective.size.y };
auto& buffers = buffer.getBuffers();
buffers.clear();
uint i = 0;
buffers.push_back( spec::ogl::GeometryTexture() );
spec::ogl::GeometryTexture& depth = buffers[i++];
depth.setSize(size); depth.setName("depth"); depth.setType({ GL_DEPTH_ATTACHMENT, GL_FLOAT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT });
buffer.setSize(size);
buffer.generate();
}
}
if ( metadata["camera"]["settings"]["size"]["auto"].asBool() ) {
this->getComponent<uf::Hooks>().addHook( "window:Resized", [&](const std::string& event)->std::string{
uf::Serializer json = event;
// Update persistent window sized (size stored to JSON file)
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].asUInt64();
size.y = json["window"]["size"]["y"].asUInt64();
}
size *= metadata["camera"]["settings"]["size"]["scale"].asDouble();
camera.setSize({ size.x, size.y });
camera.update(true);
return "true";
} );
}
}
this->m_name = "Light";
}
void ext::Light::tick() {
uf::Camera& camera = this->getComponent<uf::Camera>();
camera.update();
}
void ext::Light::render() {
}