engine/bin/data/shaders/display/deferred/comp/comp.glsl

13 lines
199 B
GLSL

#version 450
#pragma shader_stage(compute)
#define RT 0
#define VXGI 0
#define MULTISAMPLING 0
#include "./comp.h"
void main() {
populateSurface();
directLighting();
postProcess();
}