engine/bin/data/shaders/display/deferred/comp/rt.vxgi.comp.glsl

14 lines
221 B
GLSL

#version 460
#pragma shader_stage(compute)
#define RT 1
#define VXGI 1
#define MULTISAMPLING 0
#include "./comp.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}