engine/bin/data/entities
2026-07-04 23:20:09 -05:00
..
gui
scripts refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying 2026-06-16 21:41:18 -05:00
test
ball.json
burger.json refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying 2026-06-16 21:41:18 -05:00
cesiumMan.json
cornell.json
craeture2.json
craeture.json overhauled saving/loading graphs, made joints global IDs, fixed some quirk with subsequent graphs loading, fixed quirks with async graph loading, some other things 2026-06-18 20:42:39 -05:00
craetureModel2.json
craetureModel.json overhauled saving/loading graphs, made joints global IDs, fixed some quirk with subsequent graphs loading, fixed quirks with async graph loading, some other things 2026-06-18 20:42:39 -05:00
door.json
gui.json
hud.json
light.json
model.json when load times regress (more fixes related to opengl, to-do actually make interleaving + streaming work) 2026-07-04 23:20:09 -05:00
physics_prop.json
player.json refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying 2026-06-16 21:41:18 -05:00
playerHands.json
playerLight.json
playerModel.json opengl related fixes that almost are done (some props aren't rendering because of alpha shitcannery) 2026-06-28 19:56:55 -05:00
prop.json
ragdoll.json
ragdollLimb.json
region-chunk.json
scene.json
sound.json