engine/dep
2025-08-15 01:00:56 -05:00
..
dreamcast/include updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider 2025-08-15 01:00:56 -05:00
include updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider 2025-08-15 01:00:56 -05:00
src more agony (oversight fixes and dreamcast build works again (although it doesn't resolve my outstanding issues of too large of a scene mesh......)) 2025-08-13 22:12:38 -05:00
README.md fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things 2025-08-05 18:39:56 -05:00

Dependencies

This folder stores any code for external dependencies because my environment has been a nightmare under MSYS2 for years.

Separate per-target copies of dependencies may exist here as well, such as:

  • Dreamcast

All code under this folder is not mine and are licensed under their respective licenses.