engine/bin/data/entities/gui/hud/scripts
2026-05-13 22:14:46 -05:00
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hud.lua validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00