engine/bin/data/shaders
2026-05-13 22:14:46 -05:00
..
base/line
common validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
display VK_KHR_multiview support (but it broke VXGI) 2026-05-11 20:56:16 -05:00
ext
graph vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
gui
raytrace