engine/bin/data/shaders
2026-05-13 22:14:46 -05:00
..
base/line Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
common validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
display VK_KHR_multiview support (but it broke VXGI) 2026-05-11 20:56:16 -05:00
ext neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
graph vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
gui cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
raytrace neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00