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b3df72bfab
engine
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bin
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shaders
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ecker
b3df72bfab
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
..
base
/line
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
common
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
display
VK_KHR_multiview support (but it broke VXGI)
2026-05-11 20:56:16 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00
gui
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
2026-04-28 22:56:10 -05:00
raytrace
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00