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engine
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b3df72bfab
engine
/
bin
/
data
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shaders
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ecker
b3df72bfab
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
..
base
/line
common
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
display
VK_KHR_multiview support (but it broke VXGI)
2026-05-11 20:56:16 -05:00
ext
graph
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00
gui
raytrace