engine/ext/behaviors/player/model/behavior.h

23 lines
513 B
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/engine/scene/scene.h>
#include <uf/utils/math/vector.h>
namespace ext {
namespace PlayerModelBehavior {
UF_BEHAVIOR_DEFINE_TYPE();
EXT_BEHAVIOR_DEFINE_TRAITS();
EXT_BEHAVIOR_DEFINE_FUNCTIONS();
UF_BEHAVIOR_DEFINE_METADATA(
bool hide = true;
bool track = true;
bool set = false;
pod::Vector3f scale = {1,1,1};
pod::Transform<>* reference = NULL;
);
}
}