engine/bin/data/scenes/sourceengine
2025-08-13 19:46:05 -05:00
..
animal_crossing.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
base_sourceengine.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
gm_construct.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
loading.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
mds_mcdonalds.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
player.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
rp_downtown_v2.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
sh2_mcdonalds.json This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00
sourceengine.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
ss2_medsci1.json shuffled code around for when I figure out how I want to stream a partitioned mesh (even though this defeats the purpose of re-implementing the chunk/region system because I do not want to go about splitting each region into its own model-entity-graph-whatever) 2025-08-11 21:14:30 -05:00
test_grid.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00