engine/bin/data/shaders/display/renderTarget
2026-06-23 21:51:01 -05:00
..
frag.glsl added frame-gen via FFX-SDK (naively) 2026-04-24 00:18:59 -05:00
postProcess.chromab.frag.glsl Commit for 2023.01.06 12-19-28.7z 2023-01-06 12:19:00 -06:00
postProcess.crt.frag.glsl Commit for 2023.01.06 12-19-28.7z 2023-01-06 12:19:00 -06:00
vert.glsl finalized VR rendermode, rendertarget handles the camera for where it should render at (defaults to 3 units in front of camera), fixed flat GUI not clicking/hovering when in VR because of mismatched viewport sizes, fixed validation error regressions 2026-06-23 21:51:01 -05:00