engine/bin/data/shaders/graph
2026-06-23 21:51:01 -05:00
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baking more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00
base more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them) 2026-06-20 23:10:53 -05:00
cull finalized VR rendermode, rendertarget handles the camera for where it should render at (defaults to 3 units in front of camera), fixed flat GUI not clicking/hovering when in VR because of mismatched viewport sizes, fixed validation error regressions 2026-06-23 21:51:01 -05:00
depth more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00
skinning overhauled saving/loading graphs, made joints global IDs, fixed some quirk with subsequent graphs loading, fixed quirks with async graph loading, some other things 2026-06-18 20:42:39 -05:00
voxelize more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00