engine/ext/behaviors/player/behavior.cpp

551 lines
24 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/window/payloads.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/engine/graph/graph.h>
#include <uf/utils/math/physics.h>
#include <uf/spec/controller/controller.h>
#include <uf/utils/io/inputs.h>
#include <sstream>
#include "../scene/behavior.h"
UF_BEHAVIOR_REGISTER_CPP(ext::PlayerBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::PlayerBehavior, ticks = true, renders = false, multithread = false)
#define this (&self)
void ext::PlayerBehavior::initialize( uf::Object& self ) {
auto& transform = this->getComponent<pod::Transform<>>();
auto& collider = this->getComponent<pod::PhysicsState>();
auto& metadata = this->getComponent<ext::PlayerBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& camera = this->getComponent<uf::Camera>();
auto& cameraTransform = camera.getTransform();
auto& scene = uf::scene::getCurrentScene();
{
camera.setStereoscopic(true);
cameraTransform.position = uf::vector::decode( metadataJson["camera"]["position"], cameraTransform.position );
cameraTransform.scale = uf::vector::decode( metadataJson["camera"]["scale"], cameraTransform.scale );
cameraTransform.reference = &transform;
auto& cameraSettingsJson = metadataJson["camera"]["settings"];
if ( metadataJson["camera"]["ortho"].as<bool>() ) {
float l = cameraSettingsJson["left"].as<float>();
float r = cameraSettingsJson["right"].as<float>();
float b = cameraSettingsJson["bottom"].as<float>();
float t = cameraSettingsJson["top"].as<float>();
float n = cameraSettingsJson["near"].as<float>();
float f = cameraSettingsJson["far"].as<float>();
camera.setProjection( uf::matrix::orthographic( l, r, b, t, n, f ) );
} else {
float fov = cameraSettingsJson["fov"].as<float>(120) * (3.14159265358f / 180.0f);
pod::Vector2f range = uf::vector::decode( cameraSettingsJson["clip"], pod::Vector2f{ 0.1, 64.0f } );
pod::Vector2ui size = uf::vector::decode( cameraSettingsJson["size"], pod::Vector2ui{} );
float raidou = (float) size.x / (float) size.y;
if ( size.x == 0 || size.y == 0 ) {
size = uf::vector::decode( ext::config["window"]["size"], pod::Vector2ui{} );
raidou = (float) size.x / (float) size.y;
this->addHook( "window:Resized", [&, fov, range](pod::payloads::windowResized& payload){
float raidou = (float) payload.window.size.x / (float) payload.window.size.y;
camera.setProjection( uf::matrix::perspective( fov, raidou, range.x, range.y ) );
} );
}
camera.setProjection( uf::matrix::perspective( fov, raidou, range.x, range.y ) );
}
camera.update(true);
}
// sloppy
metadata.mouse.sensitivity = uf::vector::decode( ext::config["window"]["cursor"]["sensitivity"], metadata.mouse.sensitivity );
metadata.mouse.smoothing = uf::vector::decode( ext::config["window"]["cursor"]["smoothing"], metadata.mouse.smoothing );
this->addHook( "window:Mouse.CursorVisibility", [&](pod::payloads::windowMouseCursorVisibility& payload){
metadata.system.control = !payload.mouse.visible;
});
// Rotate Camera
this->addHook( "window:Mouse.Moved", [&](pod::payloads::windowMouseMoved& payload ){
const pod::Vector2ui deadZone{0, 0};
if ( (payload.mouse.delta.x == 0 && payload.mouse.delta.y == 0) || !metadata.system.control ) return;
pod::Vector2f delta = {
(float) metadata.mouse.sensitivity.x * (abs(payload.mouse.delta.x) < deadZone.x ? 0 : payload.mouse.delta.x) / payload.window.size.x,
(float) metadata.mouse.sensitivity.y * (abs(payload.mouse.delta.y) < deadZone.y ? 0 : payload.mouse.delta.y) / payload.window.size.y
};
metadata.camera.queued += delta;
});
#if UF_USE_DISCORD
// Discord Integration
this->addHook( "discord.Activity.Update.%UID%", [&](ext::json::Value& json){
uf::stl::string leaderId = metadataJson[""]["party"][0].as<uf::stl::string>();
uf::Serializer cardData = masterDataGet("Card", leaderId);
uf::Serializer charaData = masterDataGet("Chara", cardData["character_id"].as<uf::stl::string>());
uf::stl::string leader = charaData["name"].as<uf::stl::string>();
ext::json::Value payload = json;
payload["details"] = "Leader: " + leader;
uf::hooks.call( "discord:Activity.Update", payload );
});
this->queueHook("discord.Activity.Update.%UID%", ext::json::null(), 1.0);
#endif
this->addHook( "object:Serialize.%UID%", [&](ext::json::Value& json){ metadata.serialize(self, metadataJson); });
this->addHook( "object:Deserialize.%UID%", [&](ext::json::Value& json){ metadata.deserialize(self, metadataJson); });
metadata.deserialize(self, metadataJson);
}
void ext::PlayerBehavior::tick( uf::Object& self ) {
auto& camera = this->getComponent<uf::Camera>();
auto& cameraTransform = camera.getTransform();
auto& transform = this->getComponent<pod::Transform<>>();
auto& physics = this->getComponent<pod::Physics>();
auto& scene = uf::scene::getCurrentScene();
struct {
bool forward = false;
bool backwards = false;
bool left = false;
bool right = false;
bool lookLeft = false;
bool lookRight = false;
bool running = false;
bool walk = false;
bool jump = false;
bool crouch = false;
bool paused = false;
bool vee = false;
bool use = false;
} keys;
if ( uf::Window::focused ) {
keys = {
.forward = uf::inputs::kbm::states::W,
.backwards = uf::inputs::kbm::states::S,
.left = uf::inputs::kbm::states::A,
.right = uf::inputs::kbm::states::D,
.lookLeft = uf::inputs::kbm::states::Left,
.lookRight = uf::inputs::kbm::states::Right,
.running = uf::inputs::kbm::states::LShift,
.walk = uf::inputs::kbm::states::LAlt,
.jump = uf::inputs::kbm::states::Space,
.crouch = uf::inputs::kbm::states::LControl,
.paused = uf::inputs::kbm::states::Escape,
.vee = uf::inputs::kbm::states::V,
.use = uf::inputs::kbm::states::E,
};
if ( spec::controller::connected() ) {
#if UF_USE_OPENVR
if ( uf::inputs::controller::states::R_DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::R_DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::R_DPAD_LEFT ) keys.lookLeft = true; // keys.left = true;
if ( uf::inputs::controller::states::R_DPAD_RIGHT ) keys.lookRight = true; // keys.right = true;
if ( uf::inputs::controller::states::R_JOYSTICK ) keys.running = true;
if ( uf::inputs::controller::states::R_A ) keys.jump = true;
if ( uf::inputs::controller::states::L_DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::L_DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::L_DPAD_LEFT ) keys.lookLeft = true;
if ( uf::inputs::controller::states::L_DPAD_RIGHT ) keys.lookRight = true;
if ( uf::inputs::controller::states::L_JOYSTICK ) keys.crouch = true, keys.walk = true;
if ( uf::inputs::controller::states::L_A ) keys.paused = true;
#else
if ( uf::inputs::controller::states::DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::DPAD_LEFT ) keys.lookLeft = true;
if ( uf::inputs::controller::states::DPAD_RIGHT ) keys.lookRight = true;
if ( uf::inputs::controller::states::A ) keys.jump = true;
if ( uf::inputs::controller::states::B ) keys.running = true;
if ( uf::inputs::controller::states::X ) keys.crouch = true, keys.walk = true;
if ( uf::inputs::controller::states::Y ) keys.vee = true;
if ( uf::inputs::controller::states::L_TRIGGER ) keys.left = true;
if ( uf::inputs::controller::states::R_TRIGGER ) keys.right = true;
if ( uf::inputs::controller::states::START ) keys.paused = true;
#endif
}
}
struct {
bool deltaCrouch = false;
bool walking = false;
bool floored = true;
bool noclipped = false;
uf::stl::string menu = "";
uf::stl::string targetAnimation = "";
pod::Matrix4f previous;
} stats;
auto& metadata = this->getComponent<ext::PlayerBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
#if UF_ENTITY_METADATA_USE_JSON
metadata.deserialize(self, metadataJson);
#endif
stats.menu = metadata.system.menu;
stats.noclipped = metadata.system.noclipped;
stats.floored = stats.noclipped;
auto& collider = this->getComponent<pod::PhysicsState>();
if ( !stats.floored && collider.body && uf::physics::impl::rayCast( transform.position, transform.position - pod::Vector3f{0,1,0} ) >= 0.0f ) stats.floored = true;
else stats.floored |= fabs(physics.linear.velocity.y) < 0.01f;
TIMER(0.125, keys.use && ) {
size_t uid = 0;
uf::Object* pointer = NULL;
float length = 4.0f;
pod::Vector3f pos = transform.position + cameraTransform.position;
pod::Vector3f dir = uf::vector::normalize( transform.forward + pod::Vector3f{ 0, cameraTransform.forward.y, 0 } ) * length;
float depth = uf::physics::impl::rayCast( pos, pos + dir, pointer );
if ( pointer ) {
ext::json::Value payload;
payload["uid"] = this->getUid();
payload["depth"] = depth;
pointer->callHook( "entity:Use.%UID%", payload );
} else {
auto& emitter = this->getComponent<uf::MappedSoundEmitter>();
uf::stl::string filename = "./ui/deny.ogg";
uf::Audio& sfx = emitter.has(filename) ? emitter.get(filename) : emitter.load(filename);
bool playing = false;
if ( !sfx.playing() ) {
#if UF_AUDIO_MAPPED_VOLUMES
sfx.setVolume(uf::audio::volumes.count("sfx") > 0 ? uf::audio::volumes.at("sfx") : 1.0);
#else
sfx.setVolume(uf::audio::volumes::sfx);
#endif
sfx.setPosition( transform.position );
sfx.setTime( 0 );
sfx.play();
}
}
}
if ( collider.stats.gravity == pod::Vector3f{0,0,0} ) stats.noclipped = true;
struct {
float move = 4;
float walk = 1;
float run = 8;
float rotate = 1;
float friction = 0.8f;
float air = 1.0f;
} speed; {
speed.rotate = metadata.movement.rotate * uf::physics::time::delta;
speed.move = metadata.movement.move;
speed.run = metadata.movement.run;
speed.walk = metadata.movement.walk;
speed.friction = metadata.movement.friction;
speed.air = metadata.movement.air;
if ( stats.noclipped ) {
speed.move *= 1.5;
speed.run *= 1.5;
}
if ( !stats.floored || stats.noclipped ) speed.friction = 1;
if ( stats.noclipped ) physics.linear.velocity = {};
}
if ( keys.running ) speed.move = speed.run;
else if ( keys.walk ) speed.move = speed.walk;
uf::Object* menu = (uf::Object*) scene.globalFindByName("Gui: Menu");
if ( !menu ) stats.menu = "";
// make assumptions
if ( stats.menu == "" && keys.paused ) {
stats.menu = "paused";
metadata.system.control = false;
pod::payloads::menuOpen payload;
payload.name = "pause";
uf::hooks.call("menu:Open", payload);
} else if ( !metadata.system.control ) {
stats.menu = "menu";
} else {
metadata.system.control = stats.menu == "";
}
metadata.system.menu = stats.menu;
pod::Transform<> translator = transform;
#if UF_USE_OPENVR
// use the orientation of our controller to determine our target
if ( ext::openvr::context ) {
bool useController = true;
translator.orientation = uf::quaternion::multiply( transform.orientation, useController ? ext::openvr::controllerQuaternion( vr::Controller_Hand::Hand_Right ) : ext::openvr::hmdQuaternion() );
translator = uf::transform::reorient( translator );
// flatten if not noclipped
if ( !stats.noclipped ) {
translator.forward *= { 1, 0, 1 };
translator.right *= { 1, 0, 1 };
}
translator.forward = uf::vector::normalize( translator.forward );
translator.right = uf::vector::normalize( translator.right );
} else
#endif
// un-flatted if noclipped
if ( stats.noclipped || collider.stats.gravity == pod::Vector3f{0,0,0} ){
translator.forward.y += cameraTransform.forward.y;
translator.forward = uf::vector::normalize( translator.forward );
}
if ( metadata.system.control ) {
// noclip handler
TIMER(0.25, keys.vee && ) {
bool state = !stats.noclipped;
metadata.system.noclipped = state;
if ( collider.body ) collider.body->enableGravity(!state);
UF_MSG_DEBUG( (state ? "En" : "Dis") << "abled noclip: " << uf::vector::toString(transform.position));
#if 0
if ( state ) {
if ( collider.body ) {
collider.body->setGravity(btVector3(0,0.0,0));
collider.body->setCollisionFlags(collider.body->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
}
} else {
if ( collider.body ) {
collider.body->setGravity(btVector3(0,-9.81,0));
collider.body->setCollisionFlags(collider.body->getCollisionFlags() & ~btCollisionObject::CF_NO_CONTACT_RESPONSE);
}
}
#endif
stats.noclipped = state;
}
// movement handler
// setup desired direction
pod::Vector3f target = {};
if ( keys.forward ^ keys.backwards ) target += translator.forward * (keys.forward ? 1 : -1);
if ( keys.left ^ keys.right ) target += translator.right * (keys.right ? 1 : -1);
target = uf::vector::normalize( target );
physics.linear.velocity *= { speed.friction, 1, speed.friction };
stats.walking = (keys.forward ^ keys.backwards) || (keys.left ^ keys.right);
if ( stats.walking ) {
float factor = stats.floored ? 1.0f : speed.air;
if ( stats.noclipped ) {
physics.linear.velocity += target * speed.move;
} else {
float delta = collider.body ? uf::physics::impl::timescale : uf::physics::time::delta;
physics.linear.velocity += target * std::clamp( speed.move * factor - uf::vector::dot( physics.linear.velocity, target ), 0.0f, speed.move * 10 * delta );
}
}
if ( !stats.floored ) stats.walking = false;
}
if ( stats.floored && keys.jump ) {
physics.linear.velocity += translator.up * metadata.movement.jump;
}
if ( keys.crouch ) {
if ( stats.noclipped ) physics.linear.velocity -= translator.up * metadata.movement.jump;
else {
if ( !metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = true;
}
} else {
if ( metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = false;
}
if ( metadata.camera.queued.x != 0 || metadata.camera.queued.y != 0 ) {
auto lookDelta = metadata.camera.queued;
if ( abs(lookDelta.x) > uf::physics::time::delta / metadata.mouse.smoothing.x ) lookDelta.x *= uf::physics::time::delta * metadata.mouse.smoothing.x;
if ( abs(lookDelta.y) > uf::physics::time::delta / metadata.mouse.smoothing.y ) lookDelta.y *= uf::physics::time::delta * metadata.mouse.smoothing.y;
metadata.camera.queued -= lookDelta;
if ( lookDelta.x != 0 ) {
if ( metadata.camera.invert.x ) lookDelta.x *= -1;
metadata.camera.limit.current.x += lookDelta.x;
if ( metadata.camera.limit.current.x != metadata.camera.limit.current.x || ( metadata.camera.limit.current.x < metadata.camera.limit.max.x && metadata.camera.limit.current.x > metadata.camera.limit.min.x ) ) {
if ( collider.body ) uf::physics::impl::applyRotation( collider, transform.up, lookDelta.x ); else
uf::transform::rotate( transform, transform.up, lookDelta.x );
} else metadata.camera.limit.current.x -= lookDelta.x;
}
if ( lookDelta.y != 0 ) {
if ( metadata.camera.invert.y ) lookDelta.y *= -1;
metadata.camera.limit.current.y += lookDelta.y;
if ( metadata.camera.limit.current.y != metadata.camera.limit.current.y || ( metadata.camera.limit.current.y < metadata.camera.limit.max.y && metadata.camera.limit.current.y > metadata.camera.limit.min.y ) ) {
// if ( collider.body && !collider.shared ) uf::physics::impl::applyRotation( collider, cameraTransform.right, lookDelta.y ); else
uf::transform::rotate( cameraTransform, cameraTransform.right, lookDelta.y );
} else metadata.camera.limit.current.y -= lookDelta.y;
}
} else if ( keys.lookRight ^ keys.lookLeft ) {
if ( collider.body ) uf::physics::impl::applyRotation( collider, transform.up, speed.rotate * (keys.lookRight ? 1 : -1) ); else
uf::transform::rotate( transform, transform.up, speed.rotate * (keys.lookRight ? 1 : -1) );
}
{
if ( collider.body ) uf::physics::impl::setVelocity( collider, physics.linear.velocity ); else
transform.position += physics.linear.velocity * uf::physics::time::delta;
}
if ( stats.deltaCrouch ) {
float delta = metadata.movement.crouch;
if ( metadata.system.crouching ) camera.getTransform().position.y -= delta;
else camera.getTransform().position.y += delta;
}
#if UF_USE_OPENAL
if ( stats.floored ) {
if ( stats.walking ) {
auto& emitter = this->getComponent<uf::MappedSoundEmitter>();
int cycle = rand() % metadata.audio.footstep.list.size();
uf::stl::string filename = metadata.audio.footstep.list[cycle];
uf::Audio& footstep = emitter.has(filename) ? emitter.get(filename) : emitter.load(filename);
bool playing = false;
for ( uint i = 0; i < metadata.audio.footstep.list.size(); ++i ) {
if ( !emitter.has(metadata.audio.footstep.list[i]) ) continue;
uf::Audio& audio = emitter.get( metadata.audio.footstep.list[i] );
if ( audio.playing() ) playing = true;
}
if ( !playing ) {
// [0, 1]
float modulation = (rand() % 100) / 100.0;
// [0, 0.1]
modulation *= 0.1f;
// [-0.05, 0.05]
modulation -= 0.05f;
if ( keys.running ) modulation += 0.5f;
footstep.setPitch( 1 + modulation );
footstep.setVolume( metadata.audio.footstep.volume );
footstep.setPosition( transform.position );
footstep.setTime( 0 );
footstep.play();
}
// set animation to walk
stats.targetAnimation = "walk";
} else if ( !keys.jump ) {
stats.targetAnimation = "idle_wank";
}
}
#endif
#if !UF_ENV_DREAMCAST
// set animation to idle
if ( stats.targetAnimation != "" ) {
auto* playerModel = this->findByName("Player: Model");
if ( playerModel && playerModel->hasComponent<pod::Graph>() ) {
auto& graph = playerModel->getComponent<pod::Graph>();
bool should = true;
if ( graph.sequence.empty() && graph.sequence.front() == stats.targetAnimation ) should = false;
if ( should ) {
graph.settings.animations.loop = true;
uf::graph::animate( graph, stats.targetAnimation );
}
}
}
#endif
#if UF_USE_LUA && !UF_ENV_DREAMCAST
#define TRACK_ORIENTATION(ORIENTATION) {\
static pod::Quaternion<> storedCameraOrientation = ORIENTATION;\
const pod::Quaternion<> prevCameraOrientation = storedCameraOrientation;\
const pod::Quaternion<> curCameraOrientation = ORIENTATION;\
const pod::Quaternion<> deltaOrientation = uf::quaternion::multiply( curCameraOrientation, uf::quaternion::inverse( prevCameraOrientation ) ) ;\
const pod::Vector3f deltaAngles = uf::quaternion::eulerAngles( deltaOrientation );\
combinedDeltaAngles = uf::vector::add( combinedDeltaAngles, deltaAngles );\
combinedDeltaOrientation = uf::quaternion::multiply( deltaOrientation, combinedDeltaOrientation );\
storedCameraOrientation = ORIENTATION;\
}
{
pod::Quaternion<> combinedDeltaOrientation = {0,0,0,1};
pod::Vector3f combinedDeltaAngles = {};
TRACK_ORIENTATION(transform.orientation);
TRACK_ORIENTATION(camera.getTransform().orientation);
float magnitude = uf::quaternion::magnitude( combinedDeltaOrientation );
if ( magnitude > 0.0001f ) {
ext::json::Value payload;
payload["delta"] = uf::vector::encode( combinedDeltaOrientation );
payload["angle"]["pitch"] = combinedDeltaAngles.x;
payload["angle"]["yaw"] = combinedDeltaAngles.y;
payload["angle"]["roll"] = combinedDeltaAngles.z;
payload["magnitude"] = magnitude;
this->callHook("controller:Camera.Rotated", payload);
}
}
#endif
camera.update(true);
#if UF_ENTITY_METADATA_USE_JSON
metadata.serialize(self, metadataJson);
#endif
}
void ext::PlayerBehavior::render( uf::Object& self ){}
void ext::PlayerBehavior::destroy( uf::Object& self ){}
void ext::PlayerBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
auto& serializerSystem = serializer["system"];
auto& serializerSystemPhysics = serializerSystem["physics"];
auto& serializerSystemPhysicsMovement = serializerSystemPhysics["movement"];
auto& serializerAudioFootstep = serializer["audio"]["footstep"];
auto& serializerCamera = serializer["camera"];
auto& serializerCameraLimit = serializerCamera["limit"];
serializerSystem["menu"] = /*this->*/system.menu;
serializerSystem["control"] = /*this->*/system.control;
serializerSystem["crouching"] = /*this->*/system.crouching;
serializerSystem["noclipped"] = /*this->*/system.noclipped;
serializerSystemPhysics["friction"] = /*this->*/movement.friction;
serializerSystemPhysicsMovement["rotate"] = /*this->*/movement.rotate;
serializerSystemPhysicsMovement["move"] = /*this->*/movement.move;
serializerSystemPhysicsMovement["run"] = /*this->*/movement.run;
serializerSystemPhysicsMovement["walk"] = /*this->*/movement.walk;
serializerSystemPhysicsMovement["air"] = /*this->*/movement.air;
serializerSystemPhysicsMovement["jump"] = uf::vector::encode(/*this->*/movement.jump);
serializerSystemPhysicsMovement["crouch"] = /*this->*/movement.crouch;
// serializerSystemPhysicsMovement["look"] = /*this->*/movement.look;
serializerAudioFootstep["list"] = /*this->*/audio.footstep.list;
serializerAudioFootstep["volume"] = /*this->*/audio.footstep.volume;
serializerCamera["invert"] = uf::vector::encode(/*this->*/camera.invert);
serializerCameraLimit["current"] = uf::vector::encode(/*this->*/camera.limit.current);
serializerCameraLimit["minima"] = uf::vector::encode(/*this->*/camera.limit.min);
serializerCameraLimit["maxima"] = uf::vector::encode(/*this->*/camera.limit.max);
}
void ext::PlayerBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
auto& serializerSystem = serializer["system"];
auto& serializerAudioFootstep = serializer["audio"]["footstep"];
auto& serializerSystemPhysics = serializerSystem["physics"];
auto& serializerSystemPhysicsMovement = serializerSystemPhysics["movement"];
auto& serializerCamera = serializer["camera"];
auto& serializerCameraLimit = serializerCamera["limit"];
/*this->*/system.menu = serializerSystem["menu"].as<uf::stl::string>();
/*this->*/system.control = serializerSystem["control"].as<bool>(true);
/*this->*/system.crouching = serializerSystem["crouching"].as<bool>();
/*this->*/system.noclipped = serializerSystem["noclipped"].as<bool>();
/*this->*/movement.friction = serializerSystemPhysics["friction"].as<float>();
/*this->*/movement.rotate = serializerSystemPhysicsMovement["rotate"].as<float>();
/*this->*/movement.move = serializerSystemPhysicsMovement["move"].as<float>();
/*this->*/movement.run = serializerSystemPhysicsMovement["run"].as<float>();
/*this->*/movement.walk = serializerSystemPhysicsMovement["walk"].as<float>();
/*this->*/movement.air = serializerSystemPhysicsMovement["air"].as<float>();
/*this->*/movement.jump = uf::vector::decode(serializerSystemPhysicsMovement["jump"], pod::Vector3f{});
/*this->*/movement.crouch = serializerSystemPhysicsMovement["crouch"].as<float>();
// /*this->*/movement.look = serializerSystemPhysicsMovement["look"].as<float>(1.0f);
ext::json::forEach( serializerAudioFootstep["list"], [&]( const ext::json::Value& value ){
/*this->*/audio.footstep.list.emplace_back(value);
});
/*this->*/audio.footstep.volume = serializerAudioFootstep["volume"].as<float>();
/*this->*/camera.invert = uf::vector::decode( serializerCamera["invert"], pod::Vector3t<bool>{false, false, false} );
/*this->*/camera.limit.current = uf::vector::decode( serializerCameraLimit["current"], pod::Vector3f{NAN, NAN, NAN} );
/*this->*/camera.limit.min = uf::vector::decode( serializerCameraLimit["minima"], pod::Vector3f{NAN, NAN, NAN} );
/*this->*/camera.limit.max = uf::vector::decode( serializerCameraLimit["maxima"], pod::Vector3f{NAN, NAN, NAN} );
}
#undef this