engine/makefiles/platforms
2026-07-15 22:19:11 -05:00
..
dreamcast.gcc.mk revamped makefiles, overhauled memory pool allocator (instantiator works without memory pooling as a byproduct) 2026-04-29 19:04:49 -05:00
dreamcast.mk added lz4 because i forgot to finish it i guess (and starting to abstract this batched-scattered read paradigm) 2026-07-12 12:44:07 -05:00
linux.clang.mk revamped makefiles, overhauled memory pool allocator (instantiator works without memory pooling as a byproduct) 2026-04-29 19:04:49 -05:00
linux.gcc.mk revamped makefiles, overhauled memory pool allocator (instantiator works without memory pooling as a byproduct) 2026-04-29 19:04:49 -05:00
linux.mk added lz4 because i forgot to finish it i guess (and starting to abstract this batched-scattered read paradigm) 2026-07-12 12:44:07 -05:00
win64.clang.mk mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
win64.gcc.mk revamped makefiles, overhauled memory pool allocator (instantiator works without memory pooling as a byproduct) 2026-04-29 19:04:49 -05:00
win64.mk fixed stacking multiple Zip mounts from overwriting due to not assigning mount.path, adding NewDark .mis loading (to-do: fix rotation quirks, some textures not loading, implement LGMM loading, handle non-lightmap lights, handle soundscapes, tie in links, etc.) 2026-07-15 22:19:11 -05:00