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c61e502dcb
engine
/
makefiles
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platforms
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ecker
c61e502dcb
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
..
dreamcast.gcc.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
dreamcast.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
linux.clang.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
linux.gcc.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
linux.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
win64.clang.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
win64.gcc.mk
a bunch of schizoshit to get dreamcast target to boot (crashes from a memory pool assert) while simultaneously shrinking the .elf (3.60MB=>3.06MB)
2026-07-24 22:45:57 -05:00
win64.mk
fixed simd normalize because i guess you needed to check for dot > eps2, actually enabled use of custom allocator for uf::stl containers, updated nlohmann/json wrapper to use supplied types (should fully remove the need to glue on float64_t to it for dreamcast, even though either -m4/-m4-single fixed that last i checked), fixed weird issue with debug draw having frame % 3 draw the wireframe without a transformation matrix presumably because the camera viewport was [4] instead of [6] (even-even though it fixed itself when i only set the specialization constant for debug text only), mostly corrected source-engine physics state even though it should probably get defined in the bsp loader or something
2026-07-23 21:45:57 -05:00