engine/bin/data/scenes/sourceengine
2025-09-02 21:51:00 -05:00
..
animal_crossing.json some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
base_sourceengine.json physics optimizations (lots...) 2025-09-02 21:51:00 -05:00
gm_construct.json
loading.json
mds_mcdonalds.json refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
player.json
rp_downtown_v2.json
scene.json
sh2_mcdonalds.json
sourceengine.json physics optimizations (lots...) 2025-09-02 21:51:00 -05:00
ss2_medsci1.json refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
test_grid.json using a PSG solver is almost stable sans some weird oddities, would love to use a block solver but the current one is flawed 2025-09-01 00:13:20 -05:00