engine/bin/data/shaders/raytrace
2025-08-21 22:54:49 -05:00
..
shader.ray-gen.glsl removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
shader.ray-hit-any.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-hit-closest.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-miss.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00