This website requires JavaScript.
Explore
Help
Register
Sign In
ecker
/
engine
Watch
1
Star
0
Fork
0
You've already forked engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
1
Wiki
Activity
c87eac5e05
engine
/
bin
/
data
/
shaders
/
raytrace
History
ecker
0fb2e3b750
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
..
shader.ray-gen.glsl
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
shader.ray-hit-any.glsl
Commit for 2022.07.31 00-20-46.7z
2022-07-31 00:20:00 -05:00
shader.ray-hit-closest.glsl
Commit for 2022.07.31 00-20-46.7z
2022-07-31 00:20:00 -05:00
shader.ray-miss.glsl
Commit for 2022.07.31 00-20-46.7z
2022-07-31 00:20:00 -05:00