engine/engine/inc/uf/ext/vulkan/rendermodes/deferred.h

20 lines
589 B
C++

#pragma once
#include <uf/ext/vulkan/rendermode.h>
namespace ext {
namespace vulkan {
struct UF_API DeferredRenderMode : public ext::vulkan::RenderMode {
virtual const uf::stl::string getType() const;
virtual GraphicDescriptor bindGraphicDescriptor( const GraphicDescriptor&, size_t = 0 );
virtual void createCommandBuffers( const uf::stl::vector<ext::vulkan::Graphic*>& graphics );
virtual void initialize( Device& device );
virtual void tick();
virtual VkSubmitInfo queue();
virtual void render();
virtual void destroy();
};
}
}