engine/bin/data/shaders/display/subpass.vxgi.no-msaa.frag.glsl
2021-05-19 00:00:00 -05:00

13 lines
211 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define VXGI 1
#define MULTISAMPLING 0
#include "./subpass.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}