engine/bin/data/shaders/gui/gui.vert.h

40 lines
796 B
C

layout (constant_id = 0) const uint PASSES = 6;
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUv;
#include "./gui.h"
layout( push_constant ) uniform PushBlock {
uint pass;
uint draw;
} PushConstant;
struct Matrices {
mat4 model[PASSES];
};
layout (binding = 0) uniform UBO {
Matrices matrices;
Gui gui;
#if GLYPH
Glyph glyph;
#endif
} ubo;
layout (location = 0) out vec2 outUv;
layout (location = 1) out flat Gui outGui;
#if GLYPH
layout (location = 7) out flat Glyph outGlyph;
#endif
#if 0
out gl_PerVertex {
vec4 gl_Position;
};
#endif
void main() {
outUv = inUv;
outGui = ubo.gui;
#if GLYPH
outGlyph = ubo.glyph;
#endif
gl_Position = ubo.matrices.model[PushConstant.pass] * vec4(inPos.xy, ubo.gui.depth, 1.0);
}