engine/ext/scenes/world/craeture/craeture.h
2020-07-23 00:00:00 -05:00

23 lines
436 B
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/engine/object/object.h>
namespace ext {
class EXT_API Craeture : public uf::Object {
public:
/*
struct Animation {
std::map<std::string, pod::Transform<>> transforms;
std::string state = "null";
} m_animation;
*/
void initialize();
void tick();
void render();
void animate();
};
}