15 lines
291 B
GLSL
15 lines
291 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : enable
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#pragma shader_stage(miss)
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#define RT 1
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#define COMPUTE 1
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#include "../common/macros.h"
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#include "../common/structs.h"
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layout(location = 0) rayPayloadInEXT RayTracePayload payload;
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void main() {
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payload.hit = false;
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} |