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d8baa484da
engine
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bin
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ecker
d8baa484da
mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, debug draw text, a bunch of other things)
2026-05-30 21:44:18 -05:00
..
data
mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, debug draw text, a bunch of other things)
2026-05-30 21:44:18 -05:00
dreamcast
finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak
2025-08-24 20:47:32 -05:00
exe
/default
some more menial tasks (implemented triangleAabb as composing the AABB as a triangulated box since it seems better that way, added inertia calculations for meshes even though I think the approach for inertia tensors and rotations seems really wrong)
2025-09-21 19:30:11 -05:00
scripts
Hand-written commit
2024-12-02 18:48:18 -06:00
program.bat
Hand-written commit
2024-12-02 18:48:18 -06:00