engine/bin/data/shaders/raytrace/shader.hit.glsl

12 lines
374 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_nonuniform_qualifier : enable
#pragma shader_stage(closest)
layout(location = 0) rayPayloadInEXT vec4 hitValue;
hitAttributeEXT vec2 attribs;
void main() {
const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
hitValue = vec4(barycentricCoords, 1.0);
}