12 lines
374 B
GLSL
12 lines
374 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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#pragma shader_stage(closest)
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layout(location = 0) rayPayloadInEXT vec4 hitValue;
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hitAttributeEXT vec2 attribs;
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void main() {
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const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
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hitValue = vec4(barycentricCoords, 1.0);
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} |