engine/bin/data/shaders - 1.1/display/deferred/comp/msaa.comp.glsl

13 lines
188 B
GLSL

#version 450
#pragma shader_stage(compute)
#define RT 0
#define VXGI 0
#define MULTISAMPLING 1
#include "./comp.h"
void main() {
resolveSurfaceFragment();
postProcess();
}