This website requires JavaScript.
Explore
Help
Register
Sign In
ecker
/
engine
Watch
1
Star
0
Fork
0
You've already forked engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
1
Wiki
Activity
e0fbed4a14
engine
/
bin
/
data
/
shaders
History
ecker
e0fbed4a14
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
..
base
did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn)
2026-06-11 00:08:31 -05:00
commands
refractored audio system into audiosource and audioclip
2026-06-15 21:23:07 -05:00
common
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
display
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
gui
better billboarding
2026-05-31 01:16:48 -05:00
raytrace
more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes)
2026-06-06 15:36:36 -05:00