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e35806bb04
engine
/
bin
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data
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shaders
History
ecker
e35806bb04
painfully diagnosed a performance hit with vxgi from one line being commented out (and a bug from eyepos being wrong)
2026-05-14 22:00:17 -05:00
..
base
/line
common
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00
display
painfully diagnosed a performance hit with vxgi from one line being commented out (and a bug from eyepos being wrong)
2026-05-14 22:00:17 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00
gui
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
2026-04-28 22:56:10 -05:00
raytrace
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00