engine/dep/include/FidelityFX/host/ffx_fx.h

45 lines
1.9 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
/// @defgroup SDKComponents Effect Components
/// Runtime FidelityFX Effect Components that compile and link to calling effect libraries
///
/// @ingroup ffxSDK
#include <FidelityFX/host/ffx_fsr3.h>
#include <FidelityFX/host/ffx_fsr3upscaler.h>
#include <FidelityFX/host/ffx_frameinterpolation.h>
#include <FidelityFX/host/ffx_opticalflow.h>
#include <FidelityFX/host/ffx_fsr2.h>
#include <FidelityFX/host/ffx_fsr1.h>
#include <FidelityFX/host/ffx_spd.h>
#include <FidelityFX/host/ffx_lpm.h>
#include <FidelityFX/host/ffx_vrs.h>
#include <FidelityFX/host/ffx_dof.h>
#include <FidelityFX/host/ffx_blur.h>
#include <FidelityFX/host/ffx_cas.h>
#include <FidelityFX/host/ffx_lens.h>
#include <FidelityFX/host/ffx_denoiser.h>
#include <FidelityFX/host/ffx_sssr.h>
#include <FidelityFX/host/ffx_breadcrumbs.h>