42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#define TEXTURES 1
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#define CUBEMAPS 1
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#define MAX_TEXTURES TEXTURES
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#include "../common/macros.h"
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#include "../common/structs.h"
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#include "../common/functions.h"
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layout (binding = 2) uniform sampler2D samplerTexture;
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layout (location = 0) in vec2 inUv;
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layout (location = 1) in vec4 inColor;
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layout (location = 2) in vec3 inNormal;
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layout (location = 3) in vec3 inPosition;
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layout (location = 0) out uvec2 outId;
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layout (location = 1) out vec2 outNormals;
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#if DEFERRED_SAMPLING
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layout (location = 2) out vec4 outUvs;
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#else
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layout (location = 2) out vec4 outAlbedo;
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#endif
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void main() {
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float mip = mipLevel(dFdx(inUv), dFdy(inUv));
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vec2 uv = inUv.xy;
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vec4 C = vec4(1, 1, 1, 1);
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vec3 P = inPosition;
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vec3 N = inNormal;
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#if DEFERRED_SAMPLING
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outUvs.xy = wrap(inUv.xy);
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outUvs.zw = vec2(0,0);
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vec4 outAlbedo = vec4(0,0,0,0);
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#endif
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#if !DEFERRED_SAMPLING || CAN_DISCARD
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C = textureLod( samplerTexture, uv, mip );
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#endif
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#if !DEFERRED_SAMPLING
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outAlbedo = C * inColor;
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#endif
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outNormals = encodeNormals( N );
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//outId = ivec2(0, 0);
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} |