14 lines
355 B
GLSL
14 lines
355 B
GLSL
#version 450
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#pragma shader_stage(fragment)
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#extension GL_EXT_samplerless_texture_functions : require
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layout (location = 0) in vec2 inUv;
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layout (location = 1) flat in uint inPass;
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layout (location = 0) out vec4 outAlbedo;
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layout (binding = 0) uniform sampler2D samplerAlbedo;
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void main() {
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outAlbedo = texture( samplerAlbedo, inUv );
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} |