engine/bin/data/shaders/display/renderTargetSimple.frag.glsl

14 lines
355 B
GLSL

#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_samplerless_texture_functions : require
layout (location = 0) in vec2 inUv;
layout (location = 1) flat in uint inPass;
layout (location = 0) out vec4 outAlbedo;
layout (binding = 0) uniform sampler2D samplerAlbedo;
void main() {
outAlbedo = texture( samplerAlbedo, inUv );
}