engine/ext/gui/manager/behavior.cpp
2021-05-16 00:00:00 -05:00

189 lines
7.2 KiB
C++

#include "behavior.h"
#include "../gui.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/graphic/mesh.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/string/ext.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/text/glyph.h>
#include <uf/engine/asset/asset.h>
#include <uf/engine/scene/scene.h>
#include <unordered_map>
#include <locale>
#include <codecvt>
#include <uf/utils/renderer/renderer.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/utils/http/http.h>
#include <uf/utils/audio/audio.h>
#include <sys/stat.h>
#include <fstream>
#include <regex>
ext::gui::Size ext::gui::size = {
.current = {
0,
0,
},
#if UF_ENV_DREAMCAST
.reference = { 960, 720 },
#else
.reference = { 1920, 1080 },
#endif
};
UF_BEHAVIOR_REGISTER_CPP(ext::GuiManagerBehavior)
UF_BEHAVIOR_REGISTER_AS_OBJECT(ext::GuiManagerBehavior, ext::GuiManager)
#define this (&self)
void ext::GuiManagerBehavior::initialize( uf::Object& self ) {
// add gui render mode
if ( !uf::renderer::hasRenderMode( "Gui", true ) ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
std::string name = "Gui";
uf::renderer::addRenderMode( &renderMode, name );
renderMode.blitter.descriptor.subpass = 1;
}
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& assetLoader = this->getComponent<uf::Asset>();
this->addHook( "window:Resized", [&](ext::json::Value& json){
pod::Vector2ui size = uf::vector::decode( json["window"]["size"], pod::Vector2ui{} ); {
// size.x = json["window"]["size"]["x"].as<size_t>();
// size.y = json["window"]["size"]["y"].as<size_t>();
}
ext::gui::size.current = size;
// ext::gui::size.reference = size;
} );
this->addHook( "window:Mouse.Moved", [&](ext::json::Value& json){
bool down = json["mouse"]["state"].as<std::string>() == "Down";
bool clicked = false;
pod::Vector2ui position = uf::vector::decode( json["mouse"]["position"], pod::Vector2ui{} ); {
// position.x = json["mouse"]["position"]["x"].as<int>() > 0 ? json["mouse"]["position"]["x"].as<size_t>() : 0;
// position.y = json["mouse"]["position"]["y"].as<int>() > 0 ? json["mouse"]["position"]["y"].as<size_t>() : 0;
}
pod::Vector2f click; {
click.x = (float) position.x / (float) ext::gui::size.current.x;
click.y = (float) position.y / (float) ext::gui::size.current.y;
click.x = (click.x * 2.0f) - 1.0f;
click.y = (click.y * 2.0f) - 1.0f;
float x = click.x;
float y = click.y;
}
{
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& metadata = controller.getComponent<ext::GuiManagerBehavior::Metadata>();
auto& metadataJson = controller.getComponent<uf::Serializer>();
// if ( metadata.cursor.type == "mouse" ) metadata.cursor.position = click;
if ( metadataJson["overlay"]["cursor"]["type"].as<std::string>() == "mouse" ) {
metadataJson["overlay"]["cursor"]["position"] = uf::vector::encode( click );
}
}
});
}
void ext::GuiManagerBehavior::tick( uf::Object& self ) {
}
void ext::GuiManagerBehavior::render( uf::Object& self ){
#if UF_USE_VULKAN
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& camera = controller.getComponent<uf::Camera>();
auto& metadataJson = controller.getComponent<uf::Serializer>();
uf::renderer::RenderTargetRenderMode* renderModePointer = NULL;
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
renderModePointer = this->getComponentPointer<uf::renderer::RenderTargetRenderMode>();
} else {
renderModePointer = (uf::renderer::RenderTargetRenderMode*) &uf::renderer::getRenderMode( "Gui", true );
}
auto& renderMode = *renderModePointer;
auto& blitter = renderMode.blitter;
if ( !blitter.initialized ) return;
if ( !blitter.material.hasShader("fragment") ) return;
struct UniformDescriptor {
struct {
alignas(16) pod::Matrix4f models[2];
} matrices;
struct {
alignas(8) pod::Vector2f position = { 0.5f, 0.5f };
alignas(8) pod::Vector2f radius = { 0.1f, 0.1f };
alignas(16) pod::Vector4f color = { 1, 1, 1, 1 };
} cursor;
// alignas(8) pod::Vector2f alpha;
};
auto& shader = blitter.material.getShader("vertex");
auto& uniform = shader.getUniform("UBO");
auto& uniforms = uniform.get<UniformDescriptor>();
for ( size_t i = 0; i < 2; ++i ) {
pod::Transform<> transform;
transform.position = uf::vector::decode( metadataJson["overlay"]["position"], transform.position );
transform.scale = uf::vector::decode( metadataJson["overlay"]["scale"], transform.scale );
transform.orientation = uf::vector::decode( metadataJson["overlay"]["orientation"], transform.orientation );
#if UF_USE_OPENVR
if ( ext::openvr::enabled && metadataJson["overlay"]["enabled"].as<bool>() ) {
if ( metadataJson["overlay"]["floating"].as<bool>() ) {
pod::Matrix4f model = uf::transform::model( transform );
uniforms.matrices.models[i] = camera.getProjection(i) * ext::openvr::hmdEyePositionMatrix( i == 0 ? vr::Eye_Left : vr::Eye_Right ) * model;
} else {
auto translation = uf::matrix::translate( uf::matrix::identity(), camera.getTransform().position + controller.getComponent<pod::Transform<>>().position );
auto rotation = uf::quaternion::matrix( controller.getComponent<pod::Transform<>>().orientation );
pod::Matrix4f model = translation * rotation * uf::transform::model( transform );
uniforms.matrices.models[i] = camera.getProjection(i) * camera.getView(i) * model;
}
} else {
#else
{
#endif
pod::Matrix4t<> model = uf::matrix::translate( uf::matrix::identity(), { 0, 0, 1 } );
uniforms.matrices.models[i] = model;
}
pod::Vector3f cursorSize = { 0, 0 };
if ( metadataJson["overlay"]["cursor"]["enabled"].as<bool>() ) {
uniforms.cursor.position.x = (metadataJson["overlay"]["cursor"]["position"][0].as<float>() + 1.0f) * 0.5f; //(::mouse.position.x + 1.0f) * 0.5f;
uniforms.cursor.position.y = (metadataJson["overlay"]["cursor"]["position"][1].as<float>() + 1.0f) * 0.5f; //(::mouse.position.y + 1.0f) * 0.5f;
cursorSize.x = metadataJson["overlay"]["cursor"]["radius"].as<float>();
cursorSize.y = metadataJson["overlay"]["cursor"]["radius"].as<float>();
cursorSize = uf::matrix::multiply<float>( uf::matrix::inverse( uf::matrix::scale( uf::matrix::identity() , transform.scale) ), cursorSize );
uniforms.cursor.radius.x = cursorSize.x;
uniforms.cursor.radius.y = cursorSize.y;
}
uniforms.cursor.color = uf::vector::decode( metadataJson["overlay"]["cursor"]["color"], pod::Vector4f{0,0,0,0} );
}
shader.updateUniform( "UBO", uniform );
#endif
}
void ext::GuiManagerBehavior::destroy( uf::Object& self ){
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::renderer::removeRenderMode( &renderMode, false );
this->deleteComponent<uf::renderer::RenderTargetRenderMode>();
}
}
#undef this