12 lines
202 B
GLSL
12 lines
202 B
GLSL
#version 450
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#pragma shader_stage(fragment)
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#define DEFERRED_SAMPLING 0
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#define MULTISAMPLING 1
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#include "./subpass.h"
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void main() {
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populateSurface();
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directLighting();
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postProcess();
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} |