engine/bin/data/shaders/line/frag.glsl
2021-03-01 00:00:00 -06:00

10 lines
194 B
GLSL

#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outAlbedoSpecular;
void main() {
outAlbedoSpecular.rgb *= inColor.rgb;
outAlbedoSpecular.a = 1;
}