17 lines
261 B
GLSL
17 lines
261 B
GLSL
#version 450
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layout (location = 0) in vec2 inPos;
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layout (location = 1) in vec2 inUv;
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layout (location = 0) out vec2 outUv;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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outUv = inUv;
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gl_Position = vec4(inPos.xy, 0.0, 1.0);
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} |