engine/bin/data/shaders
2026-05-04 21:49:29 -05:00
..
base/line
common rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
display
ext
graph the other thing I was working on (main thread metrics) 2026-05-04 21:49:29 -05:00
gui cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
raytrace