engine/bin/data/shaders
2026-05-15 14:18:50 -05:00
..
base/line
common fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00
display refractored descriptor sets to properly handle multiple sets for a given shader 2026-05-15 14:18:50 -05:00
ext neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
graph vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
gui cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
raytrace fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00